Beg, Borrow, and Steal, Part 2 — Inspiration

In the first post in this series, I wrote about creating unique player roles consisting of activities that are already performed by players and the Dungeon Master in a more informal manner. In this second post, I take a look at a method of awarding inspiration that encourages group reflection and can lead to greater rewards for players.


Beg, Borrow, and Steal, Part 1 — Player Roles in D&D

As many of you know, I’m a fan of roleplaying games in general but don’t have the time to run or play as many different systems as often as I’d like to. These days I seem to run a lot of 5th Edition D&D — which is great fun. Sometimes, though, I find myself thinking, “I really like this mechanic from this system and that mechanic from that system. I wish I was running those games instead!”



Every year my wife and daughters head down to Florida for the February break. I stay in Brooklyn and work and, more importantly, play games.

This year, based on the sheer number of games I’m getting in, I’ve dubbed this tradtion JamoCon. Here’s a list of the festivities.

  • Tuesday, February 21 – Frostgrave
  • Wednesday, February 22 – Mouse Guard
  • Thursday, February 23 – Game Prep
  • Friday, February 24 – Muskets & Tomahawks
  • Saturday, February 25 – Adventures in Middle-earth
  • Sunday, February 26 – Saga, Torchbearer
  • Monday, February 27 – TBD
  • Tuesday, February 28 – Frostgrave
  • Wednesday, March 1 – Closing Ceremony

Wow! That a lot of games. I’ll try to post some updates as the week progresses