November 14, 2018
In the first post in this series, I wrote about creating unique player roles consisting of activities that are already performed by players and the Dungeon Master in a more informal manner. In this second post, I take a look at a method of awarding inspiration that encourages group reflection and can lead to greater rewards for players.
October 27, 2018
As many of you know, I’m a fan of roleplaying games in general but don’t have the time to run or play as many different systems as often as I’d like to. These days I seem to run a lot of 5th Edition D&D — which is great fun. Sometimes, though, I find myself thinking, “I really like this mechanic from this system and that mechanic from that system. I wish I was running those games instead!”