Beg, Borrow, and Steal, Part 2 — Inspiration

In the first post in this series, I wrote about creating unique player roles consisting of activities that are already performed by players and the Dungeon Master in a more informal manner. In this second post, I take a look at a method of awarding inspiration that encourages group reflection and can lead to greater rewards for players.

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Beg, Borrow, and Steal, Part 1 — Player Roles in D&D

As many of you know, I’m a fan of roleplaying games in general but don’t have the time to run or play as many different systems as often as I’d like to. These days I seem to run a lot of 5th Edition D&D — which is great fun. Sometimes, though, I find myself thinking, “I really like this mechanic from this system and that mechanic from that system. I wish I was running those games instead!”

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