I bought the original slipcase edition of The One Ring: Adventures over the Edge of the Wild (that’s what it was called at the time) by Cubicle 7 soon after its release in 2011. Much like the books on which it is based, I immediately liked it.
I read and re-read the rules, ran several one shot demos, bought all subsequent releases, formed a Meetup group, and eventually ran a 16 month campaign before becoming a player in a Darkening of Mirkwood campaign being run by my friend Marco Rafalá.
Like a lot of systems, running and playing The One Ring are different experiences. I recently sat down and wrote up my thoughts on what playing the game means to me. The results follow.